Foodpile pantry screen showing a weekly food-waste alert. Foodpile pantry list with tracked grocery items. Foodpile shopping-list generator screen. Foodpile impact statistics screen with a weekly digest.

UX/UI + Business · 2021

Foodpile

An app that designs out the human error in meal planning, so young adults stop overbuying and wasting food on the weekly shop.

Year
2021
Role
UX/UI and business model
Platform
iOS app concept, Figma prototype
Recognition
AIESEC YLX National Prize winner

Long story short

Households buy more than they need, then bin the difference. Foodpile plans the shop so they don't.

Foodpile was built for AIESEC's YLX pitch competition, a brief to help young adults cut household food waste. It pairs a pantry that tracks itself with shopping lists generated from what you already have and the recipes you choose, so you stop buying food you will not use.

It won the National Prize. This is the research, the product and the business case behind it. Foodpile was a team project; my role was the UX/UI and the business model.

01

Researched

A 50-person survey, interviews and focus groups to find where and why young adults overbuy.

02

Designed

A pantry that tracks passively, shopping lists generated from purchase history, and an impact scoreboard.

03

Pitched

A freemium model and financial case, presented to judges from Google, the UN and AIESEC.

Buy more than they need75%

Of 50 survey participants, regularly.

Pantry items forgotten60%

Went unused, then thrown away.

Pitch outcome1st

AIESEC YLX National Prize.

Ideas generated40+

Narrowed to three product pillars.

Premium price$2.99

Per month, on a freemium model.

Year-one target1M

Downloads, the projection was built on.

The question

How might we support young adults to minimise their household food waste, so that we can help halve food waste by 2030?

01 · The problem

Australia throws out one bin of food in six, straight from the kitchen.

The client was AIESEC, the world's largest youth-run and youth-led organisation, connecting young people to business and empowering them to drive sustainable social impact. The brief: help young adults cut household food waste, and contribute to halving it by 2030.

The scale is hard to picture. 17% of all food available to consumers in 2019 went into the bins of households, retailers and restaurants, enough loaded trucks to circle the Earth seven times. Households are the largest single share.

Source: Australian Government Department of the Environment and Energy, 2019 National Food Waste Baseline
Statistic from the pitch: 17% of food available to consumers in 2019 went to waste, equal to 23 million loaded 40-tonne trucks, enough to circle the Earth seven times.
The framing statistic. Overbuying at home is not a rounding error, it is the largest share of a national waste problem.

02 · The user

One person to design for: busy, well-meaning, and out of time.

Alex Kinley, 22. A packed schedule leaves him no time to plan meals or keep his pantry in order, so he overbuys, forgets what he already has, and throws food out. He wants to waste less, spend less, and do something for the environment without it becoming a chore.

User persona portrait: Alex Kinley, 22, the busy young adult Foodpile was designed for.
Goals and motivations
  • Reduce food waste while saving money on groceries.
  • Make grocery shopping and pantry management easier.
  • Contribute to environmental sustainability in small, manageable ways.
Pain points
  • Often buys more than he needs, leading to spoilage.
  • Finds it hard to track pantry items and expiry dates.
  • Has limited time for meal planning around a busy schedule.

03 · The research

Fifty surveys, interviews and focus groups pointed at one behaviour.

We surveyed 50 people, then ran interviews and focus groups to understand how young adults shop. 75% admitted they regularly buy more than they need. Nearly 60% said forgotten pantry items often went unused.

The problem was not willpower. It was visibility: people cannot buy well for a pantry they cannot see. That reframed the design from a meal planner into a way to make the pantry legible.

Methods: Surveys (n = 50), interviews, focus groups
Insight: Overbuying is the behaviour to design against

04 · Ideation

Forty ideas, cut to the few that actually stop overbuying.

We generated more than 40 concepts, then kept only the ones that attacked overbuying directly rather than adding features around it.

The idea pool
NFC pantry tracker AI shopping lists Expiry reminders Recipes from what you have Leftovers marketplace Clearance alerts Meal-planning wizard Impact tracker Budget tracker Family sharing Leftovers recipes Stock-level alerts

05 · The solution

Eliminate the human error in meal planning.

Minimise the time, money and effort spent on the shop. Foodpile does it three ways, shown here as the Figma prototype of the main user flow.

Foodpile create-list screen generating a shopping list.

Generate the list

Shopping lists built from your purchase history and chosen recipes, so you buy for what you will actually cook.

Foodpile pantry screen tracking grocery items automatically.

Track passively

An automated view of what is in your pantry, so you avoid overbuying without constant manual updates.

Foodpile stats screen with a weekly impact digest and leaderboard.

See the impact

Your environmental impact in usage stats and a competitive leaderboard against friends.

06 · The business model

Freemium, with a real reason to go premium.

Free to use, with a $2.99 per month tier that unlocks premium features, including a Marketplace for Leftovers. Revenue also comes from anonymised data insights and ads in the free version. That funds the recommendation algorithms, supermarket loyalty integrations and the interface.

Revenue in
  • $2.99 per month premium, including the Marketplace for Leftovers.
  • Selling anonymised data insights.
  • Targeted ads in the free version.
Revenue out
  • Product development on the recommendation algorithms and interface.
  • Integration with supermarket loyalty programs.
  • Marketing on Instagram and TikTok to reach young adults.
Market penetration

Advertise through national food-waste advocacy groups: Foodbank, SecondBite, OzHarvest, REAP.

Product development

Build a recommendation engine with ML for recipes and clearance items.

Market expansion

Partner with retailers such as Woolworths, using loyalty programs to send scanned items to the app.

07 · The projections

Modelled on a million downloads in year one.

Growth and retention were modelled on high-performing apps in the category. The financial projection extrapolated from those retention rates, a known CPC and click rate of 0.02, and an assumption of ten ad impressions per active user per day.

Chart of estimated growth and retention rates rising from April 2021 to May 2022.
Growth and retention. Modelled after data from high-performing apps in the same niche.
Financial projection chart climbing toward 300,000 USD over twelve months.
Financial projection. Extrapolated from the retention curve and the ad model above.

08 · The ask

Asked for $10k. Offered three times that.

We sought $10,000 for 20% of the business. The Academy of Entrepreneurs, then the largest startup incubator in the southern hemisphere, offered $30,000 for 10% on the condition that we could show 100 active users.

What we asked
$10kFor 20%
What we were offered
$30kFor 10%, at 100 active users

09 · Outcome

National Prize winner, judged by Google, the UN and a national ambassador.

Winning the AIESEC YLX Nationals confirmed the solution resonated with a wide audience. The clearest lesson was the value of considering business outcomes inside the product design process, rather than bolting a pitch onto a finished design.

Given more time, I would have run mid-stage user testing to make the interactions more engaging and tailored. The project is a study in balancing the speed of a pitch with the rigour of the design process, a trade-off I carry into every project since.

Announcement card: Foodpile wins the National Youth Academy Pitch Competition, with the team pictured.
The result. Foodpile, a digital solution to reducing food waste in Australia, won the National Youth Academy Pitch Competition.
Judging panel card naming Fatou Ndiaye of the United Nations, Marcelino Aviles, Ambassador of Panama, and Scott Joseph of Google.
The panel. Judges from AIESEC, Google, the United Nations, the Academy of Entrepreneurs, and the Ambassador of Panama.

Learnings & impact

What the work changed about how I build.