The multidisciplinary team with residents of Lebak Siliwangi on an evening basketball court in Bandung. Cultural exploration app: an augmented-reality view of the Angklung with its history and sound. Cultural exploration app screen showing a Sundanese instrument and its story.

UX research · Global collaboration · Community design

Designing a community-led digital solution in Bandung

A field research project with the community of Lebak Siliwangi: reconnecting a neighbourhood with its cultural roots while opening economic opportunity for local artisans.

Role
UX researcher and designer, MVP code
Year
2023
Programme
New Colombo Plan
Location
Lebak Siliwangi, Bandung, Indonesia

Long story short

Design isn't just about pixels. It is about people.

A global design project sponsored by the Department of Foreign Affairs and Trade and the University of Sydney, based at the Institute of Technology Bandung. The work was about enabling a community to reconnect with its cultural roots while driving economic opportunity for local artisans.

I worked in a team of seven across four countries and four disciplines, spending two weeks in the field in Bandung and two months collaborating remotely.

Team: Four UX designers (including me), an iOS developer, a linguist, an architect and an urban planner
Time: 2 weeks fieldwork, 2 months remote
Setting: Lebak Siliwangi, a kampung nestled between Bandung Zoo and the Cikapundung River
Team members and local children at the Balai Serbaguna RW 05 community hall and court in Lebak Siliwangi.

In the field. Fieldwork ran out of the Balai Serbaguna, the RW 05 community hall, where residents gather to talk and play.

01 - The problem

Culture fades when connection is lost.

Bandung's cultural heritage was under threat. Our research revealed that the youth felt disengaged from older generations, and creatives faced economic struggles.

To address these challenges I combined participatory design research with cultural immersion, living in the neighbourhood rather than studying it from a distance.

Contextual observation
60%

Youth disengaged

Of youth aged 18 to 30 felt disengaged from local traditions.

Surveys
74%

No digital platform

Of artisans lacked digital platforms to promote their crafts.

Interviews
Low

Visibility

Artisans faced economic struggles, with limited foot traffic and low visibility among tourists.

Aerial view of the dense rooftops of Lebak Siliwangi against the Bandung skyline.

Lebak Siliwangi, Bandung. A dense informal settlement with a concentrated and evolving culture of public art.

02 - Listening first

To design for a community, you need to listen first.

We used five different research methods to understand the creative economy of Lebak Siliwangi: spatial and cultural typology, interviews, surveys, and affinity diagram analysis. Reading them against each other is what surfaced the two pain points below.

Generational disconnect. Younger generations lacked interactive, modern ways to learn about their cultural roots.

Economic barriers for artisans. Artisans struggled to showcase their work due to low digital adoption, and lacked access to global markets.

A collage of research artefacts: survey charts, response tables and fieldwork photographs from Lebak Siliwangi. An affinity diagram clustering community needs into themes such as preserving culture and creative economic means.

Synthesis. Survey and interview data on the left; on the right, community needs clustered into themes through affinity diagramming.

Residents and students gathered outdoors at the Institute of Technology Bandung during the project.

Immersion. Interviews and observation ran alongside daily life in the kampung, not separate from it.

Problem statement

How might we create a platform for the community of Lebak Siliwangi to preserve and celebrate their cultural heritage, so that artisans gain economic opportunities and younger generations feel more connected to their traditions?

03 - The solution

Building the solution.

Using insights from the community, I ideated a solution to bridge the gap between cultural preservation and economic empowerment: an experience serving both younger residents and local shopkeepers.

01

Cultural exploration app

  • Interactive AR features. Users could scan artifacts like the Angklung to hear its sound, view its history and learn its significance.
  • Guided cultural maps. An interactive guide connecting users to artisan workshops and cultural landmarks across Lebak Siliwangi.
  • Quantifiable impact. In a pilot survey, 70% of respondents expressed strong interest in interactive cultural education tools.
02

Artisan marketplace

  • Story-driven e-commerce. Artisans showcased their crafts alongside video narratives, communicating the cultural and personal stories behind their work.
  • Global reach. Integrated global shipping expanded the audience beyond the local community.
  • Quantifiable impact. Addressing the 74% of artisans who lacked digital platforms for promotion bridged a critical gap.
App screen: an augmented-reality Angklung with a play-sound control and a short history of the instrument. App screen introducing a Sundanese instrument with its cultural background.

Cultural exploration. Scanning an artifact surfaces its sound, history and significance, in place.

04 - Prototyping and testing

Good design isn't just tested. It is co-created.

To ensure the solution was usable and aligned with community needs, I adopted a collaborative, iterative process.

Prototyping the vision. I coded the MVP using Vite, React and Spline 3D.

User testing and iteration. We validated the concept through interviews with various members of the community, taking the prototype back to the people it was for.

05 - The deliverable

The final poster.

The team's research was presented as a four-part academic poster, from the SDG 11 framing and site history through to findings on Lebak Siliwangi's art culture and the recommendations that followed.

Poster one: context and research focus, framed around SDG 11 and the history of Lebak Siliwangi. Poster two: Lebak Siliwangi as a concentrated space of creative expression, with findings on its public artworks. Poster three: culture built on community and collaboration, and the value of gotong royong. Poster four: opportunities, challenges and recommendations for arts and culture in the settlement.

Kampung Kats. The final research poster, produced for the Institute of Technology Bandung and the University of Sydney.

Reflections

What the work taught me.